![]() dll which loads the driver will also hash out all its dependencies. Surprise, the DLL works, but that isn't sufficient. dll has more exports exposed than the one I used at the time. In the sense that I was curious if the current. dll with the one I wrote for Wildlands still works. The first thing I did in my quest was to see if replacing the 圆4. Lots of reading will help understand what's going under the hood. dll downloads on initialization, unpacks, loads up, hooks ObCallbacks to disallow system-wide driver installing, etc. ![]() The 4th component isn't quite visible from starters and that is the. Similarly, my interest in EAC targeted 3 out of 4 major components that are exposed: mcclauncher.exe (launches the anti-cheat, then the game), EasyAntiCheat_x86.dll and EasyAntiCheat_圆4.dll. dll for each of the games in the series and EAC itself. ![]() exe (MCC-Win64-Shipping.exe), the engine. I was interested in 3 components: the UE4-built GUI. You'd need just the DLLs alone replaced in the game_folder\EasyAntiCheat_folder.īack to MCC. That would basically eliminate the need for the launchers you've seen with most trainer sites. I've been looking for a while now into emulating both the x86 and 圆4 EAC DLLs for single-player purposes. You'll learn in a bit what that trick is. So there should've been some quick, "dirty" way. If achievements were available only when EAC is enabled, then they wouldn't be able to debug-test them. That kinda started me thinking a bit: of course developers would want to see if achievements work without EAC on. Been reading here and there for some solutions, before I'd go down into it (makes no sense to do anything if someone's already achieved this) and found a post where someone claimed they've got some loader that allows achievements to pipe through while EAC is disabled. achievements won't trigger on various events if EAC is off. However, there's the possibility to run the game without it. Recently bought this game and started playing, noticing it's protected by EAC. Maybe some of you could help with finding theese flags' values in memory? I'm a bit stuck with it now.Hello folks, been a while since I've wrote a tutorial. 00000000222C8D40 Function īut invoking them via console has no effect. There are also some functions for setting such flags. There also some HeroUpgradeFlags, you can find them yourself in dumps file, they are responsible for upgrades mostly. ERsHeroLoadoutFlags::TwinLightsaberUnlocked ERsHeroLoadoutFlags::StaffLightsaberUnlocked Returning to the NG topic, I've found some flags in game dumps, by setting which we can manipulate the abilities and loadout. Hoping the latest one works on unupdated too I made this because i didnt look yet for a compare, coz this i made sure my main scripts stops updating if its found the player pointer ( this function also gets used while fighting with bosses)Īdded an table without the need for refresh the pointer. Stim Pointer : if you are dying you need to refresh the pointer -> Hotkey F1 Works best with monster, stormtroopers have protection against the lightsabers. I just downloaded the game, just n small table from me with things i searched for now:Īctivate it if you are in the level, not in the main menu,and not while fighting with enemy! Yeah it worked for you coz this addresses can only work for youīut it wont work at someones else machine. We can probably safely unlock customization/databank and that's pretty much 'half' a New Game Plus as is but, you don't have the required abilities to pass the rest, so you're fucked. However if you do, it seals off the return path as in the story if you actually make that jump it triggers something and you are no longer allowed to return until you pass the rest of the stage. But due to a glitch/mechanic abuse (you can dash into mid air and still jump off nothing), you can actually make that jump. So you will end-up with what you'll then call a bug and ask for save games from other people Better leave it as it is (unless you don't care for your progression)īest example is on Dathomir, there's a jump section you're not supposed to pass before getting double jump/Jedi flip. Not to mention having them might also break the progression, in the sense that the game will think you already have that ability and not "unlock" the next phase. ![]() Game's designed to give you the abilities at certain points in the story. ^ It is possible, but like you said, it pushes progression. ![]()
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